Nov 07, 2008, 08:18 PM // 20:18
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#1741
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Academy Page
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by TheDarkshineKnight
Try it out and have some fun.
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It works very well. I was thinking about putting Wielder's Boon in there for a quicker heal, but after getting partnered with a Monk, I saw just how powerful Channeled Strike could be on this template.
(Also posted a little something I needed help with a while back, I'm not sure if it got deleted or something.)
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Nov 07, 2008, 10:18 PM // 22:18
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#1742
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by kvndoom
15 Expertise
12 Spear Mastery
3 (4?) Wilderness Survival
Full Survivor's or Sentry's Insignias
[Expert's Dexterity][Apply Poison][Barbed Spear] -[Blazing Spear] or [Holy Spear]- [Merciless Spear][Lightning Reflexes][Antidote Signet][Resurrection Signet]
Use [Lightning Reflexes] to deter melee pressure or get Rez off against Rangers. Poison, Bleed, Burn, Wound, and otherwise kill shit. Lather, rinse, repeat. Enjoy before inevitable ED nerf.
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How would this be more effective than a chucker with pet and [rampage as one], or even a W/P chucker? Not that it matters anymore though.
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Nov 08, 2008, 04:58 PM // 16:58
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#1743
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by deluxe
How would this be more effective than a chucker with pet and [rampage as one], or even a W/P chucker? Not that it matters anymore though.
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Hmmm, I dunno, not having to lose 2 slots to Charm and Comfort for one. WAY less dependent on energy for another. Far as W/P goes, no poison (extra degen pressure, easy to keep Deep Wound covered just by autoattacking), no defense, Remedy Signet doesn't come close to Antidote Signet.
But, like you said, it is milk under the bridge now anyway. Gonna work on revising it with [cruel spear] or [stunning strike] and throw in [tiger's fury] for IAS.
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Nov 10, 2008, 04:32 PM // 16:32
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#1744
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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seeking advice on R/A for RA....since there are no R/A builds on wiki for RA, I am currently using this:
[apply poison][lightning reflexes][jagged strike][temple strike][wild strike][death blossom][troll unguent][resurrection signet]
Expertise: 9+2+1
Wilderness Survival: 9
Dagger Mastery: 12
Radiant, Attunements and a Major Vigor
Claws of the Broodmother (cheap and ugly, but for the poison), customized
Lots of fun to play, after the lead attack, two choices for off-hand, then finish with death blossom. I carry a bow to start, tab around, when i find the target use troll and switch to daggers before going in, then lightning reflexes and start the attack chain.
Any constructive advice? I typically play a standard ranger bar, but this is a lot of fun just to switch things up a bit (e.g. R/D escape scythe, R/P beastmaster, etc.)
Last edited by gw_poster; Nov 10, 2008 at 04:34 PM // 16:34..
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Nov 11, 2008, 03:33 PM // 15:33
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#1745
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by gw_poster
seeking advice on R/A for RA....since there are no R/A builds on wiki for RA, I am currently using this:
[apply poison][lightning reflexes][jagged strike][temple strike][wild strike][death blossom][troll unguent][resurrection signet]
Expertise: 9+2+1
Wilderness Survival: 9
Dagger Mastery: 12
Radiant, Attunements and a Major Vigor
Claws of the Broodmother (cheap and ugly, but for the poison), customized
Lots of fun to play, after the lead attack, two choices for off-hand, then finish with death blossom. I carry a bow to start, tab around, when i find the target use troll and switch to daggers before going in, then lightning reflexes and start the attack chain.
Any constructive advice? I typically play a standard ranger bar, but this is a lot of fun just to switch things up a bit (e.g. R/D escape scythe, R/P beastmaster, etc.)
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Expertise 9+1+1 (majors aren't very good for you, plus Temple will cost 8 here)
Dagger 12
Then the rest in WS+1
as far as the rest, yeah, that looks pretty common for that Temple Strike R/A build. It's not a very effective build tbh though.
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Dec 12, 2008, 09:16 PM // 21:16
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#1746
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Fuzzy Taco
[Culty Boon Prot;OwQTQyHDzxkNTqHCkNNHpmwSA]
haha haha HAHAHAHAAHAHHAHAHHAAHAH OH WOW
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haha i played the same thing all morning Noodle!
also these..
Ray of Judgment
Castigation Sig
Bane Sig
Reversal of Damage
Smite Condition
Smite Hex
Patient Spirit
Sig of Rejuv
Strike as One
Gash
S&M Slash
Brutal Strike (or pet strike of choice)
Lightning Reflexes
Comfort
Charm Animal
Res
/// Posts including nerfed builds removed.
Last edited by moko; Dec 13, 2008 at 11:53 AM // 11:53..
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Dec 14, 2008, 08:03 PM // 20:03
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#1747
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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[PaH;OwET0YoWRqBcjQh4uJnwfQvAvAA]
this was a true joy
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Dec 16, 2008, 02:08 AM // 02:08
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#1748
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Pre-Searing Cadet
Join Date: Feb 2008
Location: USA
Guild: Thy Owners
Profession: A/R
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Mark of Instability
Golden Fox Strike
Fox Fangs
Vampiric Assault
Falling Lotus
Signet of Judgement
Falling Spider
Iron Palm (or res sig if you feel like being nice)
Attributes:
Dagger Mastery 10 + 2
Critical Strikes 11 + 1 + 2
Smiting Prayers 10
Weapon doesn't really matter, Claws of the Broodmother works pretty good.
Chain skills 1-8 at the monk, or any other casters.
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Dec 16, 2008, 08:16 AM // 08:16
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#1749
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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[dismember][executioner's strike][disrupting chop][rush][frenzy][mark of insecurity][bull's strike][resurrection signet]
It really doesn't matter how much you put into deadly arts. Its duration exceeds its recharge at 5 spec.
Actually, mark of insecurity is pretty much broken on any class.
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Dec 16, 2008, 11:13 PM // 23:13
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#1750
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Yeah I am sleep deprived and have been sick for a week. Guess my brain has suffered lol. Nevermind about the rampage as one stuff but yeah mark of insecurity is overpowered.
I have enjoyed running the above build.
Last edited by MercenaryKnight; Dec 17, 2008 at 12:50 AM // 00:50..
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Dec 16, 2008, 11:35 PM // 23:35
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#1751
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Emo Goth Italics
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Am I missing something here? Rampage as One isn't a stance.
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Dec 17, 2008, 12:49 AM // 00:49
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#1752
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Tyla
Am I missing something here? Rampage as One isn't a stance.
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I'm gonna go out on a limb and guess he means [escape].
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Dec 20, 2008, 06:39 AM // 06:39
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#1753
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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[frenzy][bull's strike][sever artery][gash][sun and moon slash][hundred blades][rush][Resurrection signet]
[bull's strike] can be replaced with [conjure lightning] / [conjure flame] / [conjure frost] for bigger domoge - but warrior bars just seem empty without bull's.
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Dec 20, 2008, 04:40 PM // 16:40
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#1754
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Lag was too bad to accomplish anything, but I tried this with moderate success today:
13 Critical
12 Dagger
8? (don't feel like logging back in) Channeling
[sight beyond sight][weapon of aggression][palm strike][trampling ox][twisting fangs][horns of the ox][dash][resurrection signet]
Gives you a quick IAS boost when you need it, that doesn't cancel your IMS, and can you can nullify blindness to get your combos in.
Alternately you can put in [critical defenses] somewhere for a little survivability.
If I play it again though, I'll probably sub [death blossom] for Horns, because Horns is too conditional and the recharge is too long. Blossom works so much better for spirit shitters anyway.
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Dec 21, 2008, 07:04 PM // 19:04
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#1755
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Is being able to maintain dash really necessary when your bar consists of spammable cripple and 2 kds?
^ Why not just [skill] Assassin's Remedy [/skill] and your pick of IAS from the Warrior line?
Also, 3 Duals ..?
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Dec 21, 2008, 11:12 PM // 23:12
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#1756
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Shadow Slave
Is being able to maintain dash really necessary when your bar consists of spammable cripple and 2 kds?
^ Why not just [skill] Assassin's Remedy [/skill] and your pick of IAS from the Warrior line?
Also, 3 Duals ..?
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Like I said, it was just something I threw together and didn't play much because the lag was (is?) almost unbearable. I did mess around with [frenzy] and some other changes this morning, though I forget what it was now. Honestly I'm finding myself not liking it as much as [grenth's grasp], now that the novelty has worn off.
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Dec 22, 2008, 03:00 AM // 03:00
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#1757
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Desert Nomad
Join Date: May 2005
Location: America
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Weapon of Aggression is way to expensive unless you have some energy management, only makes sense on those cheesy SS rits.
[build=OwFi0xjMVBdFa8hwEUgVMBJAA]
[build=Owpjoqd8ISCQEfHMdP8PabefCAA]
Last slot is sorta whatever, be retarded like everyone else.
Last edited by Krill; Dec 22, 2008 at 03:08 AM // 03:08..
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Dec 22, 2008, 05:30 AM // 05:30
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#1758
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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In current RA "palmstrikemeta" I advise to bring [[balanced stance] over [[disciplined stance]
My current bar: [word of healing][patient spirit][dismiss condition][guardian][vigorous spirit][spotless mind][balanced stance][holy veil]
Have fun laughing at all the mindless palmstrikers trying a chain with kd's on your ass.
Last edited by deluxe; Dec 22, 2008 at 05:42 AM // 05:42..
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Dec 22, 2008, 07:06 PM // 19:06
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#1759
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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[skill]Disrupting stab[/skill][skill]exhausting assault[/skill][skill]Moebius Strike[/skill][skill]critical strike[/skill][skill]wild blow[/skill][skill]distracting blow[/skill][skill]dash[/skill]
Dagger mastery 12+1
Critical strikes 12 +1
Zealous Daggers of fortitude
Vampiric daggers of fortitude
Ebon Daggers of fortitude >.>
Tried replacing moebius with palm.... I now had cripple and was more flexible in how to start my combo, since I could start mid way for just damage (since stab and assault have no + damage) and what not....but moebius would recharge almost everything, and it was nice to have Wild blow ready when somebody put their stance up late.
Since well Disrupting chop is readily available it's nice to interrupt the Palm'ers...but I have no condition removal T_T....
Meeting a warrior SUCKS...since well you have some pretty low damage output for a sin, the Palm strike think helps vs Warriors a lot since you have cripple and armor ignoring damage.
Then you just have to D-blow their main attacks, and D-stab Exhaust the rest.. Wild blow the stances.
Lots of fun was had though....this build was just an edit of 1 yanman posted a long time ago >.>
Last edited by ensoriki; Dec 22, 2008 at 07:17 PM // 19:17..
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Dec 23, 2008, 03:32 AM // 03:32
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#1760
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Here's an easy and somewhat fun build to run now that the aftercast bug has been fixed on wastrels collapse:
[resurrection signet][restful breeze][Mark of Instability][wastrel's collapse][falling lotus strike][twisting fangs][falling spider][blades of steel]
Icy dags for warriors, otherwise use vampiric with a sundering offhand.
FYI I find the best way to score kills with this build is to treat MoI as an interrupt. Use MoI as they are using a skill and then hit them with WC during the aftercast of their skill to start your combo.
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